Results 186 comments of Ferenc Pintér

Thanks for the report, fixed in https://github.com/pinterf/xy-VSFilter/commit/f71eb969f8b580b43bedc25f4e73d212b8097add Can you build it yourself or I should prepare a test build for you?

Check this one https://drive.google.com/uc?export=download&id=1yDCrMbaULP3h2yrdNZE3OCoH7g__wP4z

Sorry, then this one should work, I hope. https://drive.google.com/uc?export=download&id=1ZvYtb3l7UeJ0Xz3BgTj9X2x6q_W_O5eR

Thanks astiob, then it wasn't the way to go. As for putting all my changes upstream: if a change is worth to be put there they're gonna cherry pick as...

Next iteration, please. https://drive.google.com/uc?export=download&id=14RG8OL-YTybEj4BlOPKCaOCEE2Bwkt0b

Strange, it seems that your compiler does not recognize 'bits_per_pixel' from template variable and would like to use 'bits_per_pixel' from class. All my compilers behave well (gcc linux, mingw win,...

Hmm. The total size matters. width and height. I've read that DX9 has a maximum texture size 4096x4096 but we are well below that, ``` BlankClip(length=3000, width=3840-16, height=2048, fps=25, color=$000000,pixel_type="YV12")...

The texture capabilities on my system: 8192x8192. Not even near 4096. It must be enough, the problem comes from something different source.

Since FLOAT16 precision is not enough for 10+ bits (s10e5), formats over 8 bits are using real 32 bit float, regardless of precision parameter.