Sophie Kirschner
Sophie Kirschner
Something that has been increasingly nagging at me: GBATEK says bits 5 and 6 of SOUND3CNT_L can be used to switch between two banks of waveform sample data, or to...
> The thumb/arm function stuff is extremely annoying, as there's not a simple way to just toggle between them in zig like with attributes in C. Linking a related issue...
I think this could be better implemented with a setter a signature like `set(new_value, old_value, value_setter_func)`. Instead of a `variable` that is treated very specially as a pointer to the...
> I don't think it's really necessary, the functional buttons (F1-F12) are rarely used in games, so they can be used for shortcuts. The function keys are used quite commonly...
What would be really useful to me would be just easier tools for adding custom UI to the inspector without having to wrangle a separate plugin. Like an override function...
Are there parsing errors in `CardStub`? I've encountered similar errors to this that I was able to resolve by fixing errors in the scripts being referenced. It seemed that anything...
@deathaxe I do have a csproj file in my project directory. It didn't originally have the `Reference` portion you gave an example of. But even after adding one, I am...
I have tried restarting OmniSharp, after making the change to the csproj file, but that hasn't resolved the issue for me. It seems unlikely to be related, but I have...
The csproj file is located in the project root directory, same as where Godot originally generated it. Can you be more specific about what you mean by adding a project...
Changing my plugin settings file to this does hide the references, but it doesn't change the behavior otherwise: ```json { "settings": { "csharp.format.enable": false, "omnisharp.useEditorFormattingSettings": false, "razor.format.enable": false, "csharp.referencesCodeLens.enabled": false,...