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Problem with loop in 0.13.2
Currently if I set up Player
like:
let player = Player()
player.playbackLoops = true
And then set the local URL
+ play()
on it I'm getting it played only once. I checked what PlayerPlaybackDelegate
reports and it reports a couple of playerCurrentTimeDidChange
s and then playerPlaybackDidEnd
.
Do we have a regression? It was (and still) works fine in 0.13.1
hey @Czajnikowski seems like this commit is the only thing that could be causing this.
d67e7d7f6bc4dfd7c36ecb95a9d7ddcc5b4cbf58
will revert it from master. could you let me know if it works OK for you?
Hey @piemonte , thanks for your prompt reply 🙂
I have given it a try on my local clone and reverting it doesn't seem to do the trick.
+1
Hi. It was solved?