kujata icon indicating copy to clipboard operation
kujata copied to clipboard

Translates Final Fantasy 7 assets to web-friendly formats like JSON and glTF

Results 14 kujata issues
Sort by recently updated
recently updated
newest added

Bumps [sharp](https://github.com/lovell/sharp) from 0.25.4 to 0.30.5. Changelog Sourced from sharp's changelog. v0.30.5 - 23rd May 2022 Install: pass PKG_CONFIG_PATH via env rather than substitution. @​dwisiswant0 Add support for --libc flag...

dependencies

The file format for field models and battle models are different. Need to write a separate translator for battle models. This issue will track ff7-to-gltf. A separate issue will track...

There's a bug in opcode parser which incorrectly parses ASPED `0xBD` opcode. The `S` operand is a short, but is read as a byte. I've created a pull request #15...

after gltf-to-ff7 is done, and after blender importer is done, develop blender exporter. this will finally provide an end-to-end solution for some modders.

Great tool, works really well with Three.js. However, I'm currently trying to migrate over to Babylon.js and it seems to be a bit stricter on how it handles GLTF files....

When including all compatible animations in the same output files as the model, the output files become very large. Animations should be split into separate files. Besides, they should be...

Note: there is a separate issue to track "unlgp" support. Users will want to "package" their reverse-translated assets back into *.LGP format. Reverse translation in general takes higher priority than...

Add support to translate in the reverse direction, i.e. from gltf back to ff7 battle model format.