ShootOFF
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Plate not falling despite playing sound
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See top left plate. It made the hit sound but did not fall. No errors.
Shooting it again made it fall.
I can't make out the target. I faintly see an IPSC target, but I can't see what the steel one is.
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Better? I tried to get an arena view of it but wasn't able to reproduce, despite reproducing it like 3 times before taking the first screenshot.
There is a three plate rack right next to the IPSC
I'll leave this open but I have no ideas what to do about it. I've read through the animation code dozens of times trying to track this down and never succeeded. There was one time I used to get it very regularly, but I could never trace it to anything in our code. I got a window system update shortly after and haven't seen it since.
My guess has always been it's a threading issue in the JavaFX window system. Whether we are triggering it or making it worse, I have no idea. This is right up there with canceling ScheduledFuture
s in list of things I've seen several times and have never been able to track down.