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EditMap.linkWithCollision currently assumes same tilesize

Open Joncom opened this issue 5 years ago • 0 comments

I suppose it would be nice if the "link with collision layer" feature supported non-matching tilesizes. For example, the main layer could be tilesize=16, and the collision map could be tilesize=8, and there would need to be some logic then that would fill 4 collision tiles for each main layer tile. Currently in this case it would just draw 1 relatively small tile.

Joncom avatar Jun 20 '20 02:06 Joncom