Philip T.

Results 136 comments of Philip T.

Mh weird, I thought this was fixed with https://github.com/MultiMC/Launcher/issues/1949

I'm unable to reproduce this, did you uncheck the configs option? Otherwise can you zip up the pack you are trying to export to help test this.

please try this build https://files.multimc.org/downloads/mmc-develop-win32-5.15.2.zip

as a workaround put invalid proxy settings in the options when on a filtered wifi, then multimc will think that its actually offline and not connect to anything

as a workaround you can use relative paths

would be nice if you could add an option to turn off prefixes, currently removing the loading part manually both in client.js and views.js

assuming you mean their actual ingame nick, not smth. made with a /nick command http://wiki.vg/Mojang_API#UUID_-.3E_Profile_.2B_Skin.2FCape

well then this might help https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Player.html#getDisplayName() https://github.com/SpongePowered/SpongeAPI/blob/6b9fc34e5053a41815f212ef3e54691390f64357/src/main/java/org/spongepowered/api/entity/living/player/Player.java#L228

they broke it again, known and will be fixed once someone with permission to do so gets around to it.. keep an eye on https://github.com/MultiMC/meta-multimc/commits/master/ for a fix

for the record newer versions work fine, its just that meta for older version needs to be refreshed since neoforge rereleased all versions at some point with new hashes