Philip T.
Philip T.
Mh weird, I thought this was fixed with https://github.com/MultiMC/Launcher/issues/1949
I'm unable to reproduce this, did you uncheck the configs option? Otherwise can you zip up the pack you are trying to export to help test this.
please try this build https://files.multimc.org/downloads/mmc-develop-win32-5.15.2.zip
as a workaround put invalid proxy settings in the options when on a filtered wifi, then multimc will think that its actually offline and not connect to anything
as a workaround you can use relative paths
would be nice if you could add an option to turn off prefixes, currently removing the loading part manually both in client.js and views.js
assuming you mean their actual ingame nick, not smth. made with a /nick command http://wiki.vg/Mojang_API#UUID_-.3E_Profile_.2B_Skin.2FCape
well then this might help https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Player.html#getDisplayName() https://github.com/SpongePowered/SpongeAPI/blob/6b9fc34e5053a41815f212ef3e54691390f64357/src/main/java/org/spongepowered/api/entity/living/player/Player.java#L228
they broke it again, known and will be fixed once someone with permission to do so gets around to it.. keep an eye on https://github.com/MultiMC/meta-multimc/commits/master/ for a fix
for the record newer versions work fine, its just that meta for older version needs to be refreshed since neoforge rereleased all versions at some point with new hashes