phisn
phisn
Are there plans to support convex decomposition?
I am currently building an application where I would like to use interpolation as well as keeping track of inputs to achieve determinism in replays. In the following code snippet...
Is there any reason why a vector instead of a hash map is used here? https://github.com/projectharmonia/bevy_replicon/blob/c740527a268a3a902db5852f2cefa879d5cb4cc5/src/core/replicated_clients.rs#L21-L25 I have the following use-case: Entities & Players have a transform and move around....