phiresky
phiresky
I also just switched to cmake and finally got Windows working (again?) 
Mostly to make it easier to read for me, I thought it would be easier to not drag it along with my changes and rather add it again afterwards if...
Mostly for finding the include paths and library names dynamically (e.g. `-lgl` for linux and `-opengl32` for windows) and for having it detect changes in every file, including headers. Yes,...
I figured out what the problem is: tcc compiles structs in some other way than other compilers making it impossible to transfer the vec3 objects into/out of the scripts. ([example](http://stackoverflow.com/questions/26536367/compatibility-of-compiled-gcc-and-tcc-structs))....
Look at the stack overflow example: http://stackoverflow.com/questions/26536367/compatibility-of-compiled-gcc-and-tcc-structs It also happens with an almost empty struct and only c, so I don't think it's a vtable.. sizeof() also reports 12 on...
Might be because the other files are not copied to the build directory anymore (removed it so they aren't duplicated. You have to run it in the source folder as...
You could also run `cmake .` in the root directory once .. I kind of like a clean source folder. Yes, flags are fairly messy.. but just adding them after...
That exact line [works for me](http://i.imgur.com/2R1Sx1n.png). So it's probably something else.. Maybe try rm -rf build/\* and cmake again? Hu, that was fast.. I spent a while printing random memory...
Apparently not for me. But I had that same error once and somehow it stopped. Fuck C/++ compilers, lets port to java.
Apparently WebGL 2 has some nice additions - maybe then. Yes, we should merge back.