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support the RIGID keyword

Open philschatz opened this issue 7 years ago • 0 comments

A few games use the RIGID keyword so that multiple sprites move together.

Adding this in would likely require storing a additional rigidGroup field for each collisionLayer in the Cell and would also probably need to have some code added to tickMoveSprites to handle moving all of the sprites as a group (or none, if one of them is blocked)

philschatz avatar Oct 01 '18 20:10 philschatz