puzzlescript
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support more sound effects
Currently, the only sound effects that are played are ones that are triggered by SFX## commands in a rule.
To fully support all the games requires playing sound effects when any of the following occur:
- a sprite is
CREATE,DESTROY,CANTMOVE - a sprite is moved
-
RESTART,UNDO,TITLESCREEN,STARTGAME,STARTLEVEL,ENDLEVEL,ENDGAME,SHOWMESSAGE,CLOSEMESSAGE