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A Toolkit for creating Desktop Hardware Accelerated Graphics with JS.

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Building v8-gl was failing on OSX Lion. The OpenGL library was not being included properly. To fix it change 'OpenGL/OpenGL.h' to 'OpenGL/gl.h' in the following files. glubindings/glubind.h glutbindings/glutbind.h glesbindings/glesbind.cpp glbindings/glbind.cpp

The demos in examples/gles try to load lib/matrix.js via the common.js file. matrix.js is missing from lib/ -- probably you forgot to check it in?

hi all: I have build v8-gl on windows ,but now i don't have opengl2.1 package ,so i cannot find some funs.can you mail a opengl2.1 package to me? include lib...

i use windows build v8-gl, the makefile error Segmentation fault (Core dumped)

mariuz@borkstationx32:~/work/v8-gl$ make g++ -m32 -Wall -Iv8/include main.cpp v8-gl.cpp glbindings/glbind.cpp glesbindings/glesbind.cpp glubindings/glubind.cpp glutbindings/glutbind.cpp -o v8-gl v8/libv8.a -lpthread -lglut -lGLU -lGL glbindings/glbind.cpp: In function ‘v8::Handlev8::Value GLglCopyTexSubImage3DCallback(const v8::Arguments&)’: glbindings/glbind.cpp:7069: error: ‘glCopyTexSubImage3D’ was not...

If you modify the build process for v8 to do this instead scons mode=release arch=x64 Then, modify v8-gl's makefile to use -m64 instead of -m32 in CFLAGS, the resulting binary...