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Implement 3D environment

Open philipwhiuk opened this issue 12 years ago • 3 comments

  • Client rendering
  • Client->Server information transfer
  • ??

philipwhiuk avatar Jul 14 '13 01:07 philipwhiuk

This is actually probably a multiphase project in of itself.

Firstly let's define some boundaries.

  • We're not talking about multiple zones.
  • We're not talking about tiles or tile types or terrain or anything like that
  • We're not talking about decent 3D avatars.
  • We're not talking about model formats

All of those are beyond this. Obviously we won't do anything to restrict that but it's not in scope.

What is in scope:

  • Sending confirmation of entering the game.
  • Sending zone local co-ordinates of the player
  • Sending list of other players and their location

philipwhiuk avatar Jul 15 '13 00:07 philipwhiuk

  • Rendering the player (we will only support 3rd party for now)
  • Rendering other players.

That's it.

There will be further development to cover graphics loading, movement, terrain, zones, and so on.

philipwhiuk avatar Jul 15 '13 00:07 philipwhiuk

  • Sending confirmation of entering the game. - done
  • Sending zone local co-ordinates of the player - not started
  • Sending list of other players and their location - not started
  • Rendering the player (we will only support 3rd party for now) - started - resolving rendering issues
  • Rendering other players. - not started

philipwhiuk avatar Jul 31 '13 23:07 philipwhiuk