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Implement 3D environment
- Client rendering
- Client->Server information transfer
- ??
This is actually probably a multiphase project in of itself.
Firstly let's define some boundaries.
- We're not talking about multiple zones.
- We're not talking about tiles or tile types or terrain or anything like that
- We're not talking about decent 3D avatars.
- We're not talking about model formats
All of those are beyond this. Obviously we won't do anything to restrict that but it's not in scope.
What is in scope:
- Sending confirmation of entering the game.
- Sending zone local co-ordinates of the player
- Sending list of other players and their location
- Rendering the player (we will only support 3rd party for now)
- Rendering other players.
That's it.
There will be further development to cover graphics loading, movement, terrain, zones, and so on.
- Sending confirmation of entering the game. - done
- Sending zone local co-ordinates of the player - not started
- Sending list of other players and their location - not started
- Rendering the player (we will only support 3rd party for now) - started - resolving rendering issues
- Rendering other players. - not started