Philip Langdale

Results 174 comments of Philip Langdale

There's no real reason to use `qsv`. Use vaapi on Linux and d3d11va on windows.

For the record, this can't be used with `vulkan` because Vulkan takes ownership and you can't call the necessary DRM methods from underneath it. The only way is to use...

Why would we not do this all the time and not bother adding a new option?

@boxerab I agree that the visual effect is what you want, but the management of timing leads to the report length of the clip to increase continuously, faster than the...

Another thing to note is that we have other demuxers - most particularly `demux_mkv`.

It seems like we seek to EOF a bunch of times as part of getting ready to play the clip - at least for an mp4 file - might be...

But to explicitly answer the question: if you have the right ffmpeg and build mpv against it, then yes, in theory mpv should work correctly with the hevc decoding, but...

Your first log shows it appearing to work - the `drmprime` hwdec initialises and we see it trying to do stateless v4l2 decoding. There are no errors, so I don't...

Ok. i found the relevant error in the original log: ``` [ 0.441][i][cplayer] VO: [gpu] 1920x1080 drm_prime[rpi4_8] [ 0.442][v][cplayer] VO: Description: Shader-based GPU Renderer [ 0.442][v][vo/gpu] reconfig to 1920x1080 drm_prime[rpi4_8]...

I've never seen this before. That call relies on implicit OpenGL and cuda state, and if it doesn't work, there's not much we can do. Your logs appear to show...