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Building action for colonistsHouse

Open philihp opened this issue 6 years ago • 1 comments

at any time, convert 2 wool into 1 clay and 1 peat cut

philihp avatar Oct 31 '18 09:10 philihp

Any thoughts on how to implement buildings that grant a player to basically make moves anytime? I'd say the game should not allow it really at any time, but e.g. before or after placing the worker.

How about having those actions in the MoveSelect component? If the player has no dark-green building, this would be grayed out. If the player has at least one, it is clickable, the player is allowed to choose what building to activate, and can e.g. select how many times the action should be performed.

Stefan-Hanke avatar Dec 06 '18 19:12 Stefan-Hanke