DXRExperiments
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Build successful but run fail when check enable FallbackLayer
On OnInit():
m_deviceResources->RegisterDeviceNotify(this);
m_deviceResources->SetWindow(Win32Application::GetHwnd(), GetWidth(), GetHeight());
m_deviceResources->InitializeDXGIAdapter();
mNativeDxrSupported = IsDirectXRaytracingSupported(m_deviceResources->GetAdapter());
ThrowIfFalse(EnableComputeRaytracingFallback(m_deviceResources->GetAdapter()));
When run to EnableComputeRaytracingFallback() and it return false, the program is throw a error. Is my fault to config a error fallbacklayer? How to config the correct FallbackLayer? My graphic card is NVIDIA GTX 1060 6G.
Sorry this is kind of late, but I just figured out why you're getting this today. You probably didn't enable developer mode in Windows settings. Enable it and it should work.