template-parcel
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A Phaser 3 project template that uses Parcel 2 for bundling
Phaser Parcel Template
This is a Phaser 3 project template that uses Parcel for bundling. It supports hot-reloading for quick development workflow and includes scripts to generate production-ready builds.
This Template is also available as a TypeScript version.
Versions
This template has been updated for:
Requirements
Node.js is required to install dependencies and run scripts via npm
.
Available Commands
Command | Description |
---|---|
npm install |
Install project dependencies |
npm run dev |
Launch a development web server |
npm run build |
Create a production build in the dist folder |
Writing Code
After cloning the repo, run npm install
from your project directory. Then, you can start the local development server by running npm run dev
.
The local development server runs on http://localhost:1234
by default. Please see the Parcel documentation if you wish to change this, or add SSL support.
Once the server is running you can edit any of the files in the src
folder. Parcel will automatically recompile your code and then reload the browser.
Template Project Structure
We have provided a default project structure to get you started. This is as follows:
-
index.html
- A basic HTML page to contain the game. -
src
- Contains the game source code. -
src/main.js
- The main entry point. This contains the game configuration and starts the game. -
src/scenes/
- The Phaser Scenes are in this folder. -
public/assets
- Contains the static assets used by the game.
Handling Assets
Parcel supports loading assets via JavaScript module import
statements, which is the recommended way to do it for Parcel.
This template provides support for both embedding assets and also loading them from a static folder. To embed an asset, you can import it at the top of the JavaScript file you are using it in:
import logoImg from './assets/logo.png'
To load static files such as audio files, videos, etc place them into the public/assets
folder. Then you can use this path in the Loader calls within Phaser:
preload ()
{
// This is an example of an imported bundled image.
// Remember to import it at the top of this file
this.load.image('logo', logoImg);
// This is an example of loading a static image
// from the public/assets folder:
this.load.image('background', 'assets/bg.png');
}
When you issue the npm run build
command, all static assets are automatically copied to the dist/assets
folder. This is done via the parcel-reporter-static-files-copy
plugin.
Deploying to Production
After you run the npm run build
command, your code will be built into a single bundle and saved to the dist
folder, along with any other assets your project imported, or stored in the public assets folder.
In order to deploy your game, you will need to upload all of the contents of the dist
folder to a public facing web server.
Customizing the Template
Parcel
If you want to customize your build, such as adding plugins for loading CSS or fonts, modify the parcel/.parcel.*
file for cross-project changes. Or, you can create new Parcel configuration files and target them from specific npm tasks defined in package.json
. Please see the Parcel documentation for more information.
Cache Issues
Problem Description
When a file is manually moved out of the public
folder and then placed back into it, Parcel fails to properly reload the file due to cache management issues. This can result in recent changes not being immediately reflected in the browser.
Possible Solution
Try deleting the .parcel-cache
folder and restarting the browser with the cache cleared.
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