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Phaser.Scale.RESIZE WebGL has weird scaling and positioning
Version
- Phaser Version: 3.70.0
- Operating system: Windows 11
- Browser: Chrome 119.0.6045.160
Description
In RESIZE scale mode and WEBGL there is positionning/scaling issues while moving game objects and during the resize. Could also be related, Shaders (ex: PostFX) are stretch weirdly (ex: Blur)
Example Test Code
It can easily be tested through the example: https://labs.phaser.io/100.html?src=src\scalemanager\manually%20resize.js Load the page with the developper console open in responsive, configure the viewport very small (ex:10x10) then rezise up, the text should bump as if it was tring to snap on a grid. Every gameobject wil do the same while moving (ex: tween)
You can do the same on multiple example like : https://labs.phaser.io/edit.html?src=src\scalemanager\mobile%20game%20example.js
Additional Information
Could be related to https://github.com/photonstorm/phaser/issues/6674