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Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

Results 56 phaser-ce issues
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Hi! Sorry for my English. This Issue is about rendering TilemapLayer if its cameraOffset.x/y not zero, or if TilemapLayer has width and height less than game's width/height. TilemapLayer crops its...

help wanted

This Issue is about: A bug in the API (CE 2.7.3 - also seen in Phaser 2.6.2) https://jsfiddle.net/uua222wh/1/ I'm creating a game that relies on multiple different layers running running...

help wanted

This Issue is about * A bug in the API: * Phaser version(s): tested 2.6.2, 2.7.0 and 2.10.1 * Live example: https://codepen.io/anon/pen/bvNXmW * What should happen: physics left bound should...

bug
help wanted

This Issue is about * A bug in the API: * Phaser version(s): phaser-ce 2.7.7 * Live example: https://codepen.io/okaybenji/pen/oWEvLO * What should happen: `sprite.body.collideWorldBounds = false` should disable collisions with...

documentation

A bug in the API: I am getting WebGL: INVALID_VALUE: vertexAttribPointer: index out of range spam on Firefox as well as on Chromium, running Ubuntu. There is no condition for...

bug
help wanted

In this case `map.tiles` is empty because there is no tileset image and each tile has it's own. Code crashes at `sid = map.tiles[tile.index][2];` in the same time `map.imagecollections` is...

enhancement
help wanted

This Issue is about (✏️ delete as applicable) * A bug in the API: * Phaser version(s): >=2.7 * Live example: http://cdn.fbrq.io/phaser-nineslice/example/issue.html * What should happen: Second instance of RenderTexture...

bug
help wanted

Basically what in the title is. You can tint a BitmapText's characters separately, but if you set anchor (or maybe some other properties too), the tinting is not working on...

help wanted

* A bug in the API: * Phaser version(s): v2.8.4 * Live example: [Memory done following phaserjs.com's tutorial](https://zykino.net/portfolio/Memory/) * What should happen: Phaser should select CANVAS since it is in...

help wanted

This issue is about resizing the game. Tested it on Android 6.0.1 with Chrome 58.0.3029.83. I guess the problem is with PIXI, because when antialiasing is enabled in WEBGL mode...

bug