phaser-ce
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Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
This PR (choose one or more, ✏️ delete others) * changes documentation Please include a summary in [Change Log: Unreleased](https://github.com/photonstorm/phaser-ce/blob/master/CHANGELOG.md) and thank yourself. Describe the changes below: Change the font...
i am facing image hover issue in mobile devices. i added pixelPerfectOver and pixelPerfectClick because i need over and click event both for png images ``` image.input.priorityID = 2; image.input.pixelPerfectOver...
This Issue is about (pick one, ✏️ delete others) * A bug in the API: * Phaser version(s): 2.6.2 on demo page, 3.20.1 on my private project * Live example:...
We have several games using web-gl rendering with Phaser v2.18.0 (but tried other versions). After updating devices to iOS 15.1 (maybe 15 as well) the frame rate on iOS went...
I get the following error repeated 200+ times on game start with v2.19.1: `WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute` Traced down to `PIXI.WebGLSpriteBatch.renderBatch @ phaser.js:20295` The...
I make a piano keybord game ,it has abote 100 object in the page . I test it using different version,After v2.6.2 it is very slow。
Phaser versions: 2.14.0 + On Android using a filter that uses a Sprite as a input seems to make the graphic vanish. I am not sure when this issue started...
When I've tried to update my game project from Phaser 2.6.2 to PhaserCE 2.7.7 I've noticed that the latter seems to have some serious performance issues which can be especially...
I work for a puzzle company which uses Phaser CE in our games. We wanted a way to implement daltonization, which is an algorithm to compensate for the three major...
* A bug in the API: * Phaser version(s): 2.12.0, 2.15.0 * What steps produce the bug: Use RTL text, such as Arabic, with word wrap, so the text wraps....