Pedro Cruz
Pedro Cruz
> Nice job, code organized. Congratz! Thanks, suggestions and comments fixed.
> I have a few suggestions that could enhance performance and address other issues. Please remember to test these changes before implementing them, as my review is based solely on...
> Remember to test before applying the changes, as I am doing the review based only on the code and did not apply them locally, there may be other adjustments...
> I noticed that when the bed limit is set to only 1, if you add the bottom part first, it doesn't allow adding the top part. Also, there's an...
> I noticed that when the bed limit is set to only 1, if you add the bottom part first, it doesn't allow adding the top part. Also, there's an...
> Mirrored Nightmare > > Creature coming to where it shouldn't be  > > "Good, in the Weak Souls part, it's not working. What's missing: The player has to...
> [warning] [registerEvent] duplicate move event found: ( 34013, 31049, 9 ), for script moveevent-soul_war_entrances.lua > > [377573c](https://github.com/opentibiabr/canary/commit/377573c5419bff41efa9bf00dc0d699eff2d3b36) [phacUFPE](https://github.com/opentibiabr/canary/commits?author=phacUFPE) Fixed, I removed the move events of the teleports to the...
About some sprites that are not showing, it does not apply for those:  Because they are as they are looking, I checked in the version using .dat and .spr...
It seems that some items are not being build correctly to show in the brush palettes. In this example I selected "Raw Palette" and tileset "Architecture" 
> * abri a houses list aqui, e ta zerado, apesar de ter as houses >  > * não consegui abrir dois mapas ao mesmo tempo Houses list fixed,...