Patrick Gilfillan

Results 4 comments of Patrick Gilfillan

Sorry for the late reply. Yeah we've currently built the functionality into the game server but have had issues with reliability. Because the server wasn't being shut down cleanly there...

There is no fleet- this is mostly for the development/testing stages where a lot of different people are using a lot of different build versions, and it would be prohibitively...

Yeah we could but then that fleet wouldn't be deleted unless we had some backend cronjob/background process that removed it after some amount of time, and if we had that...

Adding another small use case to this: this could be a minor convenience when manually deploying servers. E.g. you have a playtest one morning and deploy a Fleet + Fleet...