pg9182
pg9182
- It apparently supports WebSockets on Win8+. - If we use `WINHTTP_FLAG_SECURE_PROTOCOL_TLS1_2 | WINHTTP_FLAG_SECURE_PROTOCOL_TLS1_3` with `WINHTTP_OPTION_SECURE_PROTOCOLS`, it should support non-deprecated TLS versions on up-to-date Win7/8 (note that TLS1.3 is Win8-only...
Will probably implement this as an addition JSON file sent during server registration/update.
It currently works fine in general, but it's full of race conditions, doesn't output good error messages, and is somewhat messy.
- Faster than rapidjson. - Nicer and less error-prone API. - Available as a single header. - https://simdjson.github.io/simdjson/md_doc_basics.html
This will be very helpful for debugging the username (and other auth-related) issues.
We've had multiple people having issues with authentication caused by misconfiguring the server to have overlapping auth ports, which causes only one of them to get the player auth data...
I'm just going to dump some stuff about the timescale issues with the nodrv patch and/or new wine versions here.
We should collect things we find that need to be tested for each release. They should also be tagged with what code affects it so we can use it to...
* For backwards compatibility and doing what makes sense, the max players in metrics and the server list is set to the player count while a server is draining. Existing...