pg9182
pg9182
FWIW, I think this feature should be implemented in the launcher if possible, and hidden behind an optional command-line argument. I would usually argue against this for the sake of...
For the record, out of all the IO-related ideas so far, I think I like this one best. Also: - We need to ensure we wrap filesystem operations with try/catch...
Somewhat related, but relevant, so I'll note it here: I threw together a prometheus exporter for the master server and created a few dashboards (temporary links: [[1]](http://45.79.182.79:8081/d/R1hKFea7k/northstar-tf-server-overview?orgId=1&theme=light&kiosk=tv&refresh=30s) [[2]](http://45.79.182.79:8081/d/IO1luCanz/northstar-tf?orgId=1&theme=light&kiosk=tv&refresh=30s)). | 
`ghcr.io/pg9182/northstar-dedicated-ci:1-tf2.0.11.0-ns1.9.7-ci.59de24a5.16.3212510647-nslauncher.b281d360.3212449064-nsmods.2637aa4e` Includes standalone datatables from @BobTheBob9. Use `NS_EXTRA_ARGUMENTS=-nopakdedi` (but not for sp coop). Slightly reduces the RAM usage (~10-60 MB). Eliminates the need for `r2/paks/*.rpak` (590MB dedi size reduction =...
Regarding CI, I recommend allowing the workflow on the main repo to be triggered by a dispatch with optional args for the build number (or commit if we still want...
Glitch is also backwards on normal CTF, but I don't remember if it was consistent or if it was also on the second half.
Something which might be relevant for fixing this: https://patchwork.kernel.org/project/linux-arm-kernel/patch/[email protected]/
Also, note that this was with the [Northstar dedicated server](https://northstar.tf) + wine64 + [d3d11](https://github.com/pg9182/northstar-dedicated/tree/master/src/d3d11) and [gfsdk](https://github.com/pg9182/northstar-dedicated/tree/master/src/d3d11) stubs in the game dir (with d3d11 set to native in winecfg).