Robert Dorn

Results 62 comments of Robert Dorn

I will close this issue. With the latest update you can find two predefined ShaderVariantCollection: one for BuildIn RP and one for URP/HDRP. Just add the correct one to the...

hey, i added already this line into the new animation pointer import support PR. Because of a lot of changes in the ImportAnimation script, there was the potencials of merge...

hey, should be possible with `public GLTFSceneImporter(GLTFRoot rootNode, Stream gltfStream, ImportOptions options)`, there you can set a stream

Hey, can you take a look on this branch: https://github.com/KhronosGroup/UnityGLTF/tree/fix/load-from-stream I made some changes, so you should only need these lines to load from a stream: ```c# var stream =...

why not using await Task.Run( () => { ... } ); for loading and parsing the stream. Is much simpler

it don't think it's important anymore. Every device will have enough CPU cores today :)

hey, sorry for the very late response! I will close this, have merged it into dev :) Thank you!

UnityGLTF currently supports way more material features than glTFast, so we end up with more shader variants at runtime. We will likely have to either reduce the number of keywords...

Hey, we now have two predefined ShaderVariantCollection with the latest update ![image](https://github.com/user-attachments/assets/613c2848-c8ae-477c-bcd6-fa1bd25c13d8) One is for BuildIn RP, the other for URP and HDRP. Also you can find in the Gltf...