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Create new digit images.

Open pfarmer opened this issue 13 years ago • 9 comments

pfarmer avatar Oct 03 '11 15:10 pfarmer

I created a smaller version of the original transparent version (27x39) because the ones I found were too choppy/ didnt work well.

http://s16.postimage.org/bwsbds1tf/digits2.png.

Hope it helps!

ghost avatar Feb 02 '12 21:02 ghost

These calculations from the initial project work great for resizing:

Example how to change size: The PNG consists of 60 frames, so if you want your Height to be 18px you multiply 18 by 60 = 1080px. Then you divide 4619 (the original Height of the PNG) into 1080 = 4,276851851851852. Then you divide 53 (the original Width of the PNG) into 4,276851851851852 = 12,39229270404849 and you round it up or down (12 or 13).

So if you want to achieve the following size: digitWidth: 13, digitHeight: 18 You will have to resize your image to 13x1080px.

machonemedia avatar Sep 28 '12 22:09 machonemedia

@0sm3l Thanks so much, worked beautiful! You should create a pull request to add that file.

siburny avatar Oct 11 '12 00:10 siburny

Then the countdown is in reverse order. Digits goes from 9 to 0, then the animation is in wrong direction. Needs an image with transition to reverse order.

FDiskas avatar Apr 29 '13 13:04 FDiskas

Well, actually if you reverse animation it works fine: scroll image from bottom up. Take a look at my working timer: http://www.maximandinna.com/

siburny avatar Apr 29 '13 13:04 siburny

Yes but animation shows that the numbers goes from bottom to top. This is wrong. That type of clock must drop numbers from the top. On Apr 29, 2013 4:34 PM, "siburny" [email protected] wrote:

Well, actually if you reverse animation it works fine: scroll image from bottom up. Take a look at my working timer: http://www.maximandinna.com/

— Reply to this email directly or view it on GitHubhttps://github.com/pfarmer/jquery-countdown/issues/8#issuecomment-17166656 .

FDiskas avatar Apr 29 '13 13:04 FDiskas

Think about it: when you implement normal clock, then the numbers go from 0 to 9 and they do drop from the top. But if you do reverse, then number go from 9 to 0 and instead of dropping they should go "up".

PS if I had physical clock like that, I would demonstrate it on the real thing.

siburny avatar Apr 29 '13 13:04 siburny

Yes the physics drops from top everythink to earth center in our case "down" :) sorry for my bad english On Apr 29, 2013 4:59 PM, "siburny" [email protected] wrote:

Think about it: when you implement normal clock, then the numbers go from 0 to 9 and they do drop from the top. But if you do reverse, then number go from 9 to 0 and instead of dropping they should go "up".

PS if I had physical clock like that, I would demonstrate it on the real thing.

— Reply to this email directly or view it on GitHubhttps://github.com/pfarmer/jquery-countdown/issues/8#issuecomment-17168119 .

FDiskas avatar Apr 29 '13 14:04 FDiskas

Yes, it applies to a "normal" flow of the clock :) but if you reverse it (countdown in our case), then it should flip "up"

Anyway, you can create your own image and make it flip sideways :-D

siburny avatar Apr 29 '13 14:04 siburny