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Implement Alpha Coverage

Open vorg opened this issue 7 years ago • 4 comments

As per glTF spec:

https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/Specification.adoc#alpha-coverage

vorg avatar May 10 '18 07:05 vorg

pbrMetallicRoughness.baseColorFactor

The RGBA components of the base color of the material. The fourth component (A) is the alpha coverage of the material. The alphaMode property specifies how alpha is interpreted. These values are linear. If a baseColorTexture is specified, this value is multiplied with the texel values.

vorg avatar May 10 '18 07:05 vorg

Also mentioned here https://github.com/pex-gl/pex-renderer/issues/98

vorg avatar Sep 09 '19 08:09 vorg