pex-renderer
pex-renderer copied to clipboard
Supported material types
Currently we support:
- pbr with shadows
- unlit
Would be good to have
- basic (wrapped)diffuse + shadows - for lightweight scene previz and tools
- unlit with shadows?
What about?
- thick line rendering? (
ecs.Draw Instanced Segments
) - particles? (
Line rendering would be good to have internally anyway for all the gizmos/helpers.
- Simple primitive line (aka wireframe) before thick lines?
gl.Lines are supported. It's a not well known feature but it already works out of the box thanks to pex-context

gl.Lines are supported. It's a not well known feature but it already works out of the box thanks to
pex-context
![]()
But need edges to be computed
Any matcap material needed?
Haven't used Matcap in ages. For quick debug scenes i've used wrapped diffuse with random color per mesh + sometimes shadows (ecs.Draw Base Color and friends
)