pex-renderer
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[glTF] KTX cubemaps support
Filament is using them, CesiumJS recently added support and there is discussion here and here on glTF forums.
Upsides:
- potentially better quality than realtime generated octahedral maps
Downsides:
- dependency on filament tooling currently
- matching dynamic generation would need to be implemented
Another reason to add ktx support https://www.npmjs.com/package/texture-compressor
CLI tool for texture compression using ASTC, ETC, PVRTC and S3TC in a KTX container. Easily compress for all hardware using sensible defaults but with the option to pass any custom flag directly to the tool.