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Normal mapping doesn't work on iPhoneX

Open vorg opened this issue 6 years ago • 0 comments

It works fine on iPhone 7. Switching back to highp in the fragment shader fixes the issue.

Mozilla actually recommends avoiding mediump if possible https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices

vorg avatar Jan 03 '19 18:01 vorg