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updateTexture2DArray throws when changing flipY
In nodes when clicking toggle flipY I get the following errors
They're created with gl.texStorage3D
Once a texture is specified with this command, the format and dimensions of all levels become immutable unless it is a proxy texture. The contents of the image may still be modified, however, its storage requirements may not change. Such a texture is referred to as an immutable-format texture.
So unfortunately would have to be disposed and recreated on flip?
I think so yes.