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Source engine outputs aren't correct, the textures don't fit together.

Open bonjorno7 opened this issue 7 years ago • 2 comments
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bonjorno7 avatar Nov 12 '18 21:11 bonjorno7

same happens for unreal. It's designed for UDK and not UE4, i think. IS there likely to be a fix for this?

braindigitalis avatar Dec 02 '18 11:12 braindigitalis

i used the Ogre output in the unreal engine it worked

HelliceSaouli avatar Nov 18 '19 06:11 HelliceSaouli