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A flexible and fast matrix, transform and geometry library.

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The function `Normalize `on line 71 of QuaternionFunction.h calls a vector function `Normalized` ``` /// Returns the unit quaternion of the same direction. Does not change this object. template Quaternion...

Better for compiler optimization.

When sending a quaternion to a GLSL shader as a vec4, the Mathter fields (w,x,y,z) will map to (x,y,z,w) in GLSL which is unfortunate. This is also a potential issue...