Peter Steneteg
Peter Steneteg
Agree I would probably be nice to have the size in the event. Did you think anything more on the aspect ratio mismatch, Im thinking about the cases when we...
I have a wip branch that does much better profiling then what we get from the cpu callbacks... it also plots stats over time
@r-englund I noticed that when I added the treadpool info thing. Should probably be moved into it's own thing some how
you would use volume.getCoordinateTransformer().getWorldToTextureMatrix()
I think we overuse these funtions, would it ot be faster in many cases to do the copy in the regular shaderpass? the nice thing about this functions is that...
Yes, this would only be relevant for the full quad of course..
Should it not be something like Norm(tStep * texture2world)
by tStep I meant a vector in the direction of tEnter tExit of length tStep. And then a regular vector norm
@r-englund: status?