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A universal inventory system for the Godot game engine.

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With a growing number of item prototypes, it would be useful to be able to organize them inside various categories. Categories should contain item prototypes, but also other categories if...

enhancement
wontfix

The controls in the inspector plugin are fixed in size. Being able to resize them (horizontally and vertically) would make their appearance more configurable.

enhancement

> One thing that I've noticed though... Sometimes (really not always) if I swap items, example I put the item from position 6 to position 2 the item on position...

bug

>and also this one that items overlap: ![image](https://user-images.githubusercontent.com/6736045/194758734-6d5bec43-f3ec-4efd-af54-ab4714568c00.png) >This last one could be a problem if you remove the items in the scene or something like that? _Originally posted by...

bug

You can override another refslot with the item from another refslot; which isn't the problem its that they don't swap. Video: https://github.com/peter-kish/gloot/assets/49783296/17515b3e-be52-4506-b8da-0d581407e636 I'm not sure what use case you would...

enhancement
wontfix

![img](https://github.com/peter-kish/gloot/assets/35423496/29a49fa7-3c2b-4a98-9afc-d3a4df5ef7a1)

bug

Not exactly an error, but I had to add this to the code so that the translation works correctly and does not show the key instead translation. ```gdscript func add_item(item:...

bug

After filling the inventory, there is no way to interact with it in some situatuins ![img](https://github.com/peter-kish/gloot/assets/35423496/d1d5a122-069a-4d4c-b84a-486ae3680a01)

bug

Hi, Just curious, when saving a scene as a branch containing nodes from gloot, or "make local" a branch scene containing nodes from gloot; you can see the internal nodes....

bug
wontfix