aikido
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Consider using callbacks for updating SkeletonMarker-s in WorldInteractiveMarkerViewer
https://github.com/personalrobotics/aikido/pull/252#issue-269541118
At some point, we could fix this by registering callbacks to World that are called when adding or removing Skeletons.
We could use dart::common::Signal<...>
for this.
Agreed, this would be the preferred mechanism, and basically exactly what DART signals are intended for.