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Consider using callbacks for updating SkeletonMarker-s in WorldInteractiveMarkerViewer

Open jslee02 opened this issue 7 years ago • 1 comments

https://github.com/personalrobotics/aikido/pull/252#issue-269541118

At some point, we could fix this by registering callbacks to World that are called when adding or removing Skeletons.

We could use dart::common::Signal<...> for this.

jslee02 avatar Nov 02 '17 14:11 jslee02

Agreed, this would be the preferred mechanism, and basically exactly what DART signals are intended for.

psigen avatar Nov 02 '17 17:11 psigen