Per Olav Flaten
Per Olav Flaten
I want to consider [navigation meshes](http://theory.stanford.edu/~amitp/GameProgramming/MapRepresentations.html#navigation-meshes) for the pathfinder. I think it will really boost performance, as well as give us much smoother and nicer walk paths.
We'll probably make our lives easier by implementing some kind of Debug Mode that allows us to rewrite game state on the fly. We had a debug mode by GUI...
MonoGame supports extending the Pipeline Content importer tool with custom data types and such. We should consider looking into improving our Room loader, the room loads walk maps, region maps,...
For better feel of our game world we need to render certain parts of the background image so that it renders in front of characters. Certain objects are obviously intended...
Scrolling the mouse wheel should cycle through the inventory items.
Our current UI is just a black background with a white/gray foreground on it. We should look into making it better looking with actual graphics as backgrounds. Similar to the...
We need a proper font.
We need mechanics for running and sneaking. In both cases animation for the player character should change and movement speed should go faster or slower. Option for toggling running or...
We need a concept GUI for showing the current time. Mechanics for passage of time in a separate issue #17