Per Olav Flaten

Results 36 issues of Per Olav Flaten

We should consider adding some kind of mask that tints everything behind a dialog gray.

enhancement
coding
gui

Updating all our stuff's version numbers is a tedious and cumbersome task. If we can think of a way to automate this process it would be awesome.

enhancement
coding

QfG 4 had animating mouse cursors, I think it would be nice if we had the same.

enhancement
new feature
coding
animation

MonoGame supports both DirectX and OpenGL on Windows, with more graphics APIs for all platforms on the way. It would be neat if we could build Hero6 in such a...

enhancement
new feature
coding

We should implement every step of GitHub's guide for setting up repository to help people [get around our repo](https://help.github.com/articles/helping-people-contribute-to-your-project/) - [ ] [Setting guidelines for repository contributors](https://help.github.com/articles/setting-guidelines-for-repository-contributors) To help your...

enhancement

Currently we're using the default MonoGame icon as our application icon and this should preferably be changed. We have an icon in the [archived AGS game](https://github.com/LateStartStudio/Hero6-AGS-Archived/blob/master/USER.ICO), however the problem with...

sprite

I've been able to reproduce this on two separate computers, for both WindowsDX and DesktopGL builds, and I'm curious if others are experiencing the same thing. When I start Hero6...

bug
coding

I think we could benefit greatly from reducing the amount of nodes the pathfinder has to work with. Currently the pathfinder is working pixel-by-pixel, this results in: ``` node count...

enhancement
coding