Per Olav Flaten
Per Olav Flaten
We should consider adding some kind of mask that tints everything behind a dialog gray.
Updating all our stuff's version numbers is a tedious and cumbersome task. If we can think of a way to automate this process it would be awesome.
QfG 4 had animating mouse cursors, I think it would be nice if we had the same.
MonoGame supports both DirectX and OpenGL on Windows, with more graphics APIs for all platforms on the way. It would be neat if we could build Hero6 in such a...
We should implement every step of GitHub's guide for setting up repository to help people [get around our repo](https://help.github.com/articles/helping-people-contribute-to-your-project/) - [ ] [Setting guidelines for repository contributors](https://help.github.com/articles/setting-guidelines-for-repository-contributors) To help your...
Currently we're using the default MonoGame icon as our application icon and this should preferably be changed. We have an icon in the [archived AGS game](https://github.com/LateStartStudio/Hero6-AGS-Archived/blob/master/USER.ICO), however the problem with...
I've been able to reproduce this on two separate computers, for both WindowsDX and DesktopGL builds, and I'm curious if others are experiencing the same thing. When I start Hero6...
I think we could benefit greatly from reducing the amount of nodes the pathfinder has to work with. Currently the pathfinder is working pixel-by-pixel, this results in: ``` node count...