Per Olav Flaten
Per Olav Flaten
One potential problem with this, is that asset files are pre-processed by the MonoGame pipeline tool. We can't exactly provide a copy of every asset for every platform/graphic renderer since...
I was a able to hash out a functional prototype, I was actually really impressed with how great the result turned out, I was expecting having to make some hacks...
This is most likely related to how rooms and related data is loaded. I'm guessing that resolving #129 will fix this.
I began work on this, but didn't get very far, my work may be useful in the future, in particular the sprites are all converted to png and is read...
It's worth noting that we already have fonts of unknown origin in the AGS prototype, however they are .wfn fonts, and MonoGame uses .ttf fonts. To my understanding we cannot...
[How to implement fonts in MonoGame](http://rbwhitaker.wikidot.com/monogame-drawing-text-with-spritefonts)
We should keep in mind that savegames needs to be compatible with future version releases.