Per Olav Flaten
Per Olav Flaten
The Hero6.MonoGamePipeline project still hasn't been converted because .NET Core isn't supported for that project type
Consider using Theta* as a pathfinder algorithm to get smooth paths, Theta* is essentially a A* variant that weights smooth paths, so if it works it would be perfect for...
DotNetAnalyzers/StyleCopAnalyzers has weighted differences if I understand your criteria of weighted differences correctly.  Just like ReSharper does we can easily set certain rules to "Info" so that the IDE...
We can also set rules to pass warnings and errors, and coupled with "Pass warnings as errors" as in #124 we get CI coverage for style checking.
I'm experimenting with DotNetAnalyzers/StyleCopAnalyzers in a local branch, I may have stuff to show off tonight or tomorrow.
#159 demonstrates that we now receive feedback on style checks with CI builds. Is this satisfactory for the scope of this issue?
We absolutely cannot, how would that even work? The reason the current test works is because we're utilizing the "warnings as errors" attributes in our C# projects. If the StyleCop...
It doesn't matter, I'm been trying it out now, and I've decided the "warning-as-errors" in combination with StyleCop is just way too annoying to be considered coder friendly so I...
@robertkety Do we really want the use case you described? Automated feedback on warnings, but not reject the Pull Request? I just don't understand what the purpose is, I can't...
The MonoGame Content Pipeline tool supports add-ons, but I'm unsure if we can use that for this purpose. If we could make the pipeline generate a code file, xml, json...