Perminder Singh

Results 62 comments of Perminder Singh

Tagging WebGL stewards for their inputs, let me know what you think! @aferriss, @davepagurek ,@aceslowman, @ShenpaiSharma, @ChihYungChang, @teragramgius, @JazerUCSB, @richardegil, @itsjoopark, @Gaurav-1306, @jeanetteandrews Also let me know what are your...

The PR is ready for your review, @davepagurek. Please share your thoughts on it. Additionally, I'm unsure whether to store the sphereMapping file separately or use it directly within a...

> I think uModelViewMatrix here is going to be made for the filter shader's rectangle, so I'm not sure it's what we want for doing reflections. Does it work if...

> Good point, if we take out that matrix, we need to account for the different perspective from each pixel in a different way. Using `uMVMatrix` uses the filter camera's...

> I also notice what seems to be a tilt happening sometimes you rotate the view. Do you know if this happens because of the new way we're calculating the...

> The rotation of the background looks good now! Although I noticed in the sketch that the tilt behaviour we saw in the background before now seems to be present...

Please let me know if we can enhance the readability and user-friendliness of this document.

Sorry for the delay working on this. I have made the changes.

> Thanks for your continued work on this, I think this is good to go now! Thanks. Excited to see this feature how it goes.....and really thanks for your constant...

Thank you for bringing this up @SableRaf . I find your proposal satisfactory, and all the mentioned benefits make sense. Initially, I thought using text for loading, instead of animation,...