Per Melin

Results 5 comments of Per Melin

I've been struggling with this too. It seems that you must **start** dragging within about 300 ms (which happens to be the long left click timeout) after the click, otherwise...

Dynamic objects losing ambient light at the edge is caused by the fact that the object is assigned to the lightmap the moment its AABB intersects with the AABB of...

> @permelin given your experience with lightprobes (https://github.com/godotengine/godot/pull/90701 https://github.com/godotengine/godot/pull/90702), will you also try to address this problem? I hadn't planned to do so. > It seems the fix would be...

Did a quick test script with a function that is recursively called 500 times inside a for loop. To my surprise, this branch is 5% _faster_ than master. (Pushing the...

> I already managed to create a X-Ray with `depth_test_disabled` then adding another pass with higher priority with the mesh's material, but it works only with `depth_draw_never`, which leads to...