SoftNoise-GDScript-
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GDScript function set generating noise (value noise, perlin noise, opensimplex(2d, 3d and 4d)...).
When I run the following code ``` func _ready(): randomize() seed_hash = randi() noise = preNoiseScript.SoftNoise.new(seed_hash) print(seed_hash, " ", noise.simple_noise1d(0)) ``` Here is sample output: ``` 2855434610 -0.281791 3844575315 -0.281791...
Currently the asset is tagged as 2.1, making it unavailable from within an up-to-date godot editor.
Voronoi?
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