EpicFixShader
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Patch shaders in AssetBundles to support Single Pass Stereo Instancing
Quick link to TODO project
Extract shaders from AssetBundle, fix them up to support Single Pass Stereo Instancing, patch the fixed shaders back into the original bundle. Voila.
- Build HLSLcc, use CMake to generate a solution or something.
- Set hardcoded paths in FixShader/Program.cs
- Run FixShader with Visual Studio
Requirements:
- Unity 2017 installation
- Unity 2018 installation
- Unity 2019 installation
- CMake