[Crash]: Network save/load issue on Android
Version of OpenTTD
12.1 Android
Steps to reproduce
Hi all, OpenTTD on my android phone saving or loading network savegames gets stuck with the message "accessing network, please wait" on Google Play Games app.
Upload crash files

Already test on last version 12.2.rev112 , and gets stuck at same moment. :(
Google has deactivated the drive API in which the network saves relied, back in February. https://developers.google.com/drive/api/guides/android-api-deprecation
I'm currently maintaining this project, but I can't give you an estimate when it will be finished.
My SDL port on Android is using Saved Games API, it is not deprecated
https://developers.google.com/games/services/common/concepts/savedgames
Some time ago Saved Games API used Drive API internally, but newer Play Services library changed that.
Anyway, the code is fragile, I have copied it from Google's sampe app long time ago:
https://github.com/pelya/commandergenius/tree/sdl_android/project/java/googleplaygameservices
On Sat, 8 Apr 2023, 20:38 Miguel Horta, @.***> wrote:
Google has deactivated the drive API in which the network saves relied, back in February. https://developers.google.com/drive/api/guides/android-api-deprecation
I'm currently maintaining this project, but I can't give you an estimate when it will be finished.
— Reply to this email directly, view it on GitHub https://github.com/pelya/openttd-android/issues/17#issuecomment-1500941092, or unsubscribe https://github.com/notifications/unsubscribe-auth/AABF5QCSFMWCRZ7IWSVBRU3XAGPCBANCNFSM6AAAAAAWSRD6YQ . You are receiving this because you are subscribed to this thread.Message ID: @.***>
It is being requested at line 267 within GameHelper.java, maybe it is enough to just remove that line? I will have to try.
For now all I know is that any request fails with UNAVAILABLE_API