Results 331 comments of Sergii Pylypenko

Thanks. There are no dynamically-allocated types like `std::string` in the `_settings[]` array, there are only function pointers and pointers to global variables.

I cannot update the app until the war is over, I'm in the army. It would be better if someone else will become a maintainer. I was planning to bundle...

Works okay on my side. Could you please add 'set -x' to the beginning of build.sh and copyAssets.sh and copy here it's output? On Fri, Feb 12, 2021 at 1:23...

Sounds like your audio buffer is too small. During app start you can click 'Change device config' and increase audio buffer in SDL menu. You'd still better try to increase...

'Change device config' menu at app start can modify them. On Thu, 25 Mar 2021, 03:36 xu3s, ***@***.***> wrote: > As the tittle say, where do i look for command...

There's no commandline argument for PulseAudio, you need to edit config file at /data/app/.../x.org.server/files/.xsdl.cfg It's the last option in the file. https://github.com/pelya/commandergenius/blob/sdl_android/project/jni/application/xserver/gfx.c#L496 On Thu, 25 Mar 2021, 04:02 xu3s, ***@***.***>...

Yes, either will work. On Thu, 25 Mar 2021, 05:01 xu3s, ***@***.***> wrote: > Oh, so that mean i have to compile this app myself or have root access to...

I've transferred SuperTux to the upstream developers, so yes. On Fri, 1 Jul 2022, 13:47 Harald-Koschinski, ***@***.***> wrote: > ... oh - I see - you are in the war...

Open an issue here: https://github.com/SuperTux/supertux On Fri, 1 Jul 2022, 16:22 Sergii Pylypenko, ***@***.***> wrote: > I've transferred SuperTux to the upstream developers, so yes. > > On Fri, 1...

Works for me with fresh installation. Which NewGRF are you using? Could you attach a screenshot or a savegame? On Fri, 28 Aug 2020, 05:41 DC-4444, wrote: > @pelya Unfortunately...