TweakScale
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Forked from Gaius Goodspeed's Goodspeed Aerospace Part & TweakScale plugin
I am scaling an 1.875 engine DOWN to 1.25. After rescale KSP is going crazy: engine destroys the launch pad even before ignition. I think that's because of a negative...
Inside of your NFT_TweakScale.cfg, you need to add reactor-375-2 to include scaling the MX-3L Hermes nuclear reactor. (that is, there is a reactor-375 and a reactor-375-2, which are different) e.g....
convert-o-tron 125 (maybe 250 also) is not dissapating heat when in smaller scale and overheats. When modified save file to normal size it works correctly. Mods installed :  
I have tried several variations and cannot seem to set the `TWEAKSCALEEXPONENTS` of a resource on a part Part config MODULE { name = TweakScale type = armor } RESOURCE...
see http://wiki.kerbalspaceprogram.com/wiki/Garbage_Reduction
There seem to be problems with several fuel switch mods lately, probably something changed in the base game. MFT applies resource costs twice (even when on its own), interaction with...
I am not sure if this is TweakScale's fault but I might as well throw it your way. This is on 1.2.1 with the 1.2.0 TweakScale version, though I had...
If the Near Future reactors are rescaled, both heat generation and EC/s remain the same as the original scale. As a result, reactors scaled down to 50% burn out within...
see forum thread: http://forum.kerbalspaceprogram.com/index.php?/topic/149405-changing-crewcapacity-of-a-part-in-the-editor/