Pete Whelpton

Results 23 comments of Pete Whelpton

> If I create a scene file to the Gradle template... It doesn't seem to understand it is a jME project or something.... Yes - I noticed that. Similar, in...

I also did some experimentation at trying to get the classpaths out of NB's Gradle API, so that compiled jars could be classloaded to load assets from dependencies. No joy...

Progress! ![Gradle_Texture_Browser](https://user-images.githubusercontent.com/44434629/189548606-45e3b81f-5198-4209-b812-5f751a9fb714.jpg) Very hacky progress though - and the Material editor, whilst listing out all the `.j3md` files, doesn't then load their parameters correctly 😢 Still a ways to go...

Submitted elastic/elasticsearch-specification#1873 to fix the underlying problem in the ES specification

With JME 3.6.0, LWJGL2 based projects now work on Linux, thanks to the LWJGL 2.9.5 version hosted by jMonkey :tada: However, the SDK 3.6.0 still can't open Scene Editor -...

Looks like the libs are there... ``` ➜ jmonkeyplatform-3.6-sdk3 l jmonkeyplatform/libs | grep 'lwjgl.*2\.9' -rw-r--r-- 1 peedeeboy peedeeboy 1.1M Apr 15 06:35 lwjgl-2.9.5.jar -rw-r--r-- 1 peedeeboy peedeeboy 559K Apr 15...

> my gut feeling: aren't we comparing pears and apples? We have had this "dl_open assertion" in various forms on linux with the old lwjgl, which is fixed by that...

Got the MatDef properties loading in the Materials Editor 👍 : ![image](https://user-images.githubusercontent.com/44434629/210264500-19c2eb41-39dd-47a2-ab6d-69d85ef25091.png)

Sadly, I don't think you are missing anything. This is the way vanilla NB works - it downloads the Maven central repository index, unzips it in your local cache directory,...