Pete Whelpton
Pete Whelpton
> If I create a scene file to the Gradle template... It doesn't seem to understand it is a jME project or something.... Yes - I noticed that. Similar, in...
I also did some experimentation at trying to get the classpaths out of NB's Gradle API, so that compiled jars could be classloaded to load assets from dependencies. No joy...
Progress!  Very hacky progress though - and the Material editor, whilst listing out all the `.j3md` files, doesn't then load their parameters correctly 😢 Still a ways to go...
Submitted elastic/elasticsearch-specification#1873 to fix the underlying problem in the ES specification
With JME 3.6.0, LWJGL2 based projects now work on Linux, thanks to the LWJGL 2.9.5 version hosted by jMonkey :tada: However, the SDK 3.6.0 still can't open Scene Editor -...
Looks like the libs are there... ``` ➜ jmonkeyplatform-3.6-sdk3 l jmonkeyplatform/libs | grep 'lwjgl.*2\.9' -rw-r--r-- 1 peedeeboy peedeeboy 1.1M Apr 15 06:35 lwjgl-2.9.5.jar -rw-r--r-- 1 peedeeboy peedeeboy 559K Apr 15...
> my gut feeling: aren't we comparing pears and apples? We have had this "dl_open assertion" in various forms on linux with the old lwjgl, which is fixed by that...
Got the MatDef properties loading in the Materials Editor 👍 : 
Sadly, I don't think you are missing anything. This is the way vanilla NB works - it downloads the Maven central repository index, unzips it in your local cache directory,...