rawloader
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random tile decoding problems
heya,
i'm using rawloader
through a thin c-bindings layer (which you can find here).
when running this code on a sequence of dng files, i get random tile decoding issues which manifest themselves like so:
or so:
jumping around the images. looks like a threading issue to me (?). is this a bug? am i calling it wrong? do i have to wait before reading out the buffer after calling rawloader::decode_file()
?
If it happens randomly on the same input threading seems like the most likely culprit.
A quick check would be to set RAYON_NUM_THREADS to 1 in the shell and see if that makes a difference.
There's nothing in the API that needs waiting, the threading is all internal. It may be some kind of bug in the environment rayon needs that the C binding is not setting up.